CS 1.6 WallHack Blocker v1.5.518 by S1lent [Metamod]

Author : s1lent
Version : 1.5.518
Description : Blocks Wallhack similar coordinate OpenGL32 and sound ESP cheats.


Advantages lock ESP :

- Do not need any emulation steps, sounds and firing.

Installation :

- Extract all the files from the archive config config.ini should be located near the meta plugin whblocker.dll | whblocker_mm_i386.so
at / GAME_DIR / addons / whblocker /

- Open /addons/metamod/plugins.ini and prescribes meta plugin.



Linux :

linux addons / whblocker / whblocker_mm_i386.so


Windows :

win32 addons \ whblocker \ whblocker.dll

Note :

- After downloading the meta plugin, restart is required to make or change a card.

- If you have been loaded meta plugin, and you have uploaded to update, then re-boot is not required meta plugin to load itself after changing the card or restart.

- WHBlocker doesnt block Wallhack from dead players and has no effect on blocking bots.

- If there is a module amxx orpheu version 2.4 and above, unload the meta plugin you do not get.

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●


# Debug 0 | 3 - debug level (the higher level the more messages you get)
# Esp 0 | 1 - block sound-based cheats (aka ESP)
# Smooth 1 | 10 - stop blocking players behind edges in advance of actual appearance
# Smoothout 0 | 10 - delay blocking players behind edges after actual disappearance
# Smoothent 1 | ~ - delay blocking entities of the list "[Block Entities]" after actual appearance
# Decalfix 0 | 1 - display shoot decals fix (when enabled some aimbots do not work properly too)
# Antinoflash 0 | 1 - block players and entities during full flash
# Team 0 | 1 - teammates block
# Fov 0 | 1 - check player view angles (it increases performance)
# Solid 0 | 20 - how many transparent objects could be passed during visibility check
# Bot 0 | 1 - proper bot processing, must be enabled only for servers with in-game bots
# Barrel 0 | 1 - additional check for gun barrel visibility
# Blockent 0 | 1 - block entities of the list "[Block Entities]"
# Hlfix 0 | 1 - fix some problems with gauss & egon Half-Life weapons

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●


# 0 - No | 1 - Yes
#
# Debug 0 | 3 level debug.
# Esp 0 | 1 Locking ESP.
# Smooth 1 | 10 Smooth the appearance of the player.
# Smoothout 0 | 10 Smooth disappearance player.
# Smoothent 1 | ~ Delay disappearance entitey "Block Entities".
# Decalfix 0 | 1 Fix a bug when displaying decals shots weapons, as the fixed blocks a small part aimbot.
# Antinoflash 0 | 1 Block players with full blindness.
# Team 0 | 1 Block players of his team.
# Fov 0 | 1 Check the viewing angle (Productivity)
# Solid 0 | 20 After several transparent objects will be visible to the player or entiti.
# Bot 0 | 1 Support BOT-Players.
# Barrel 0 | 1 Check visibility trunk player (Additional checks).
# Blockent 0 | 1 Block entitey "Block Entities".
# Hlfix 0 | 1 For HL: Fix the laser at the Gauss weapons and ignore the Event for Gauss and Egon. (For cs16, czero: SETTING off automatically - 0)
# Metacall 0 | 1 causes metamod function pfnAddToFullPack, even if the player is not visible.
# Blocktype 0 | 1 Block Wallhack. (0 - For all | 1 - only living)
# Sndbuf 0 | 1 sends all the sounds from the player on unreliable channel

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●


Supported games :

- Counter-Strike 1.6
- Counter-Strike: Condition Zero
- Half-Life



Supported versions HLDS :

- Windows 5758, 6027, 6132, 6153
- Linux 5787, 6027, 6132, 6153



Question : WHBlocker not block, I checked a bunch of cheats and still does not block the way it should be?
Answer: WHBlocker not block when you are dead, and does not block CORPSES players. However, starting with version 1.5.518, it is possible to block for dead players in the (1st) the first person.

Question : Guys, how to optimally configure the config?
Answer: Config standard is already set up for smaller loads.

                                                             



No comments:

Post a Comment